As children grow and begin to find, or rather identify, themselves based on these cultural stereotypes (which suggests “that the way the sexes are shown in
Upon working my way through the various channels of the aisles of the toy store Toys R Us, I found myself looking at how different items were being advertised. Those being advertised to girls (my depiction of what was “feminine”) were typically brightly colored, soft, or domesticating and “instill in legions of little girls a preference for,” (Gilman, 73) these roles. To further delve deeper into the inner workings of one of the most popular outlets for toy purchases I asked an employee what a “typical” nine year old girl would be interested in. Without fail she directed me to the area where my previous conceptions were now confirmed. When I asked why she did not direct me to a different area of the store she said “this is where the girls’ toys are,” I thanked her, and went about finding toys for Steph.
Steph, for the most part, fits the “typical” nine year old girl. She enjoys playing with dolls, kitchen sets, tea sets, and board games. The only thing about her that would be “atypical” by a patriarchal viewpoint was that the board game she was most interested in is Monopoly. Buying and selling property is normatively viewed as a shrewd market, one not settled into by women; however, to make this game more appealing to females there are countless different varieties of the game, and as I asked another worker she pointed out a Disney Princess version of the game. By seeing that girls’ toys are generally geared towards domesticating women at a young age, and unisex toys have different versions depending on whether the buyer is male or female, it can be seen that today’s society is still patriarchal.
Toys allow people to see what is expected of them in society, and therefore what society sees as valuable assets. For girls society sees them as kind and nurturing, motherly stay at home types, which accounts for the high probability of finding a tea set or a doll in almost every girl’s room you enter. On the other hand, our society does not dictate that they be strong or competitive, in other words, they teach young people what society wants them to be, not what they want themselves to be. Girls are taught from a young age via the media and other agents of socialization; they have a place in the world, but that place is the home, which could lead to dissatisfaction, if they do not enjoy what society dictates for them. This brings up a very crucial point, if children do not adhere to society’s demands they are overlooked and outcast.
Finally I set out to find a gender neutral toy; one that I believed could in no way be biased towards one gender or another, sadly I found very few. The toys that were to be initially considered were the board games, but looking at the depictions of men and women in the classic game of Clue, led to its “toss out”, similar conclusions were reached about other board games as well, and then I thought about playing cards, but they too signified gender superiority. I found the card game Uno to be a neutral game only because there is no gender basis for the value of each card, only numerical.
To conclude, the demand of society for women to be submissive is apparent in all aspects of the world, including toys. Direct examples of which include domesticating play sets and baby dolls, whereas indirect examples include the “feminine” versions of the popular game Monopoly. The former toys are important to advertise to girls because society sees these qualities as valuable in girls. The advertisements help to “spread the word” so to speak about how women should act, and to get young girls to believe this as early as possible. As the children get older, the stronger the dichotomy between the sexes becomes. And, if the children do not display the stereotyped interests, they are seen as awkward and as a misfit, but thinking for oneself should hardly be considered awkward.
Works Cited
Gilman, Susan J. "Klaus Barbie and Other Dolls I'd Like to See." 72-75.
Kellner, Douglas. Gender, Race, and Class in Media. 2nd ed. Thousand Oaks, CA: SAGE Publicaions, 2003. 9-20.
5 comments:
This piece analyzed the fact that, although it is often very subtle, toys are gendered very specifically for boys and girls. It was great that you actually went into a toy store to really get a feel for the ways stores organize their departments and train their workers to go here for girls toys or there for boys toys. You made a very good point when you said that "toys are one of the main agaents of socialization" because I think people often don't see toys as the powerful tools that they really are in shaping a young childs life and perceptions. I really liked your use of the Gilman quote to explian how toys instill in children the desire to be what they see represented by dolls and such. Your analysis of the way Monopoly doesn't fit in with the general idea of "girl toys" was also very good. You did very well anaylzing the way girl toys train girls and socialize them into these perfect housewives or icons of beauty. Perhaps a good way to have deepened your analysis would be to do a little bit more comparitive work, to show not only how girl toys are gendered, but how they contrast so sharply with boy toys.
Tom- Your post does a nice job analyzing the toys for the assignment. I thought that your point about the monopoly game was a good one and quite clever.
The main area for improvement for the next assignment is related to overall structure and organization. The intro sets the tone and path for the paper that follows. Unfortunately, the intro falls into the common trap of being a bit vague and starting (literally) at birth. This type of intro makes it tough to keep a logically organized paper through the paragraphs that follow.
Try to use your intro for the purposes of creating a road map for your reader (it may help if you write your intro last after you know where your piece "went") so that it's explicitly mapping out the terrain the reader can expect you to cover. Don't try to cover history since (literally) the dawn of time, because your paper isn't about that.
Try to write your intro after you've created a thesis (and you might want to revisit this issue in your post here b/c the last sentence of the first paragraph is where I look for the thesis and it's tough to see it as relevant to this particular writing assignment).
Once you've authored a paper with a clear one sentence thesis, go back and write the intro and make sure that you're not trying to cover too much terrain in a single writing assignment (it's much easier to analyze fewer items and get much deeper with the analysis when you do so).
Tom- Your post does a nice job analyzing the toys for the assignment. I thought that your point about the monopoly game was a good one and quite clever.
The main area for improvement for the next assignment is related to overall structure and organization. The intro sets the tone and path for the paper that follows. Unfortunately, the intro falls into the common trap of being a bit vague and starting (literally) at birth. This type of intro makes it tough to keep a logically organized paper through the paragraphs that follow.
Try to use your intro for the purposes of creating a road map for your reader (it may help if you write your intro last after you know where your piece "went") so that it's explicitly mapping out the terrain the reader can expect you to cover. Don't try to cover history since (literally) the dawn of time, because your paper isn't about that.
Try to write your intro after you've created a thesis (and you might want to revisit this issue in your post here b/c the last sentence of the first paragraph is where I look for the thesis and it's tough to see it as relevant to this particular writing assignment).
Once you've authored a paper with a clear one sentence thesis, go back and write the intro and make sure that you're not trying to cover too much terrain in a single writing assignment (it's much easier to analyze fewer items and get much deeper with the analysis when you do so).
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